Collage in Progress

•May 26, 2007 • Leave a Comment

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Development Strategies as Possible events in Game & Techniques

•May 22, 2007 • 4 Comments

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Non material New York close to completion

•May 22, 2007 • Leave a Comment

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New Visions to the World, draft renderings

•May 21, 2007 • Leave a Comment

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Vision Machine 1.0

•May 16, 2007 • Leave a Comment

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Vision Machine 1.0

•May 16, 2007 • Leave a Comment


•May 2, 2007 • Leave a Comment

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•May 1, 2007 • Leave a Comment

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•April 24, 2007 • 1 Comment

•April 1, 2007 • Leave a Comment

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•March 24, 2007 • Leave a Comment

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Jury Pinup

•March 23, 2007 • Leave a Comment

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•March 18, 2007 • Leave a Comment


New Extended Platform.

•March 15, 2007 • Leave a Comment

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The Manhattan game-level.

•March 10, 2007 • Leave a Comment

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This will be the stage on and in which the generative experience will take place

Experimenting with colour coding

•March 10, 2007 • Leave a Comment

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Generating development strategy v1.13

•March 10, 2007 • Leave a Comment

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After studying the imagined proposals for Manhattan and analysing there “development strategy” I created a series of game prototypes. In the games I’m experimenting with the transition between the development strategies.

Developing Logic behind Generative Enviroment

•February 28, 2007 • Leave a Comment

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In the diagram a few post down I illustrate how the imagined proposals exist on Manhattan as development strategies. How architectural proposals could be seen as objects and then how they could exist as a spatial configuration on a restricted stage like the island of Manhattan in this case. Some of them respect the existing grid and street pattern as well as the existing built environment while others ignore these altogether like the Superstudio; Continues Monument. In order to find a development strategy for my own imagined proposal I am in the process of creating a game environment which logic is based on the transformation between different development strategies.

Platform Building.

•February 28, 2007 • Leave a Comment

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Platform Building

•February 28, 2007 • Leave a Comment

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Objects of London VS New York

•February 11, 2007 • 1 Comment

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Speculative Development Strategies for Manhattan

•February 7, 2007 • 1 Comment

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This diagram is an attempt to map and categorize the different placements of objects on the island of Manhattan on a level of the imagined. Free of restrictions like; Social, legal, physical and moral laws. All of the projects shown above are still grounded in some kind of  physicality, gravity for once. Although most of them where never meant to be built  they still have  some kind of bodyness to them.

•February 7, 2007 • Leave a Comment

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Architectural Statement

•February 7, 2007 • Leave a Comment

In the research and work carried out in this project I have come to some conclusions on how the building with its program should look and work in response to its users. The projects core thesis has from the start been based on the dream as state of consciousness and learning source. Dreams are believable full sensory simulations with the dreamers mind as creator and perceiver and one of the most fascinating and engaging was of perception. Based on that research and my own ideas on what architecture should do I have come to the following conclusions.

 The building will be huge and it should in it’s style, colour and geometry reflect the much more larger program inside the building. The most dynamic thing about architecture is always the people occupying it. Architecture should always make every effort to encourage its occupier to on every scale be more like they are in there full being, and the other way around. The manifesto for this building will on the bases of my dream research be more like a dream than the conventional way of which architecture is prepared and perceived, a structure of such complexity and diversity that there is impossible to perceive it as a whole from any point of view possible, like the dream. The building will have as little repetition as possible and in moving trough its spaces impossible to predict or maybe even imagine, a multidimensional labyrinth. This should also be the case of the out side where the building will be non monumental and faceless. There will be no way of telling the up from the down, back to front or in from out.  The spaces will also have a fine indefinable line between what power the architecture has over you, and what power you have over the architecture, how much the architecture can be changed by you and how much the architecture can change you, like in a dream. Due to the diverse and open sets of programs the architecture will be more like a city than a building. More like a set of ideas floating around. In order to strengthen this I will try to get the building as indefinable as possible when it comes to style by applying every style there is, colours and geometry will have no logical order or place.      

Dream Logic / Architectural Statement

•February 7, 2007 • Leave a Comment

summarie.jpgSpace and occupancy  are concepts directly related to consciousness perceiving them and creating them and the full depth of them can only be defined by the subjective perspective of one perceiver. The full quality of space and occupation in this notion is impossible to define but the collection of concepts imbedded in it is what is generating this project. Imagination, thought, meditation, fantasy, spitituality, phsycadelic experience and the dream. The dream being my main interest.  A state of mind where the mind its self creates the space while perceiving it without connecting the two. To understand Space and occupation these undefinable concepts have to be considered and defined as real!

Sketchbook Review

•February 7, 2007 • Leave a Comment

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Everything in blue is directly related to the project

Screenshots from NYC Game

•February 7, 2007 • Leave a Comment

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The game-engined used at this stage is the Farcry engine, SANDBOX.

Game Vision

•February 7, 2007 • Leave a Comment

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The interactive environment created from the 3D-model, powered by dream logic. Here I imagined it being a multiplayer game where all players/dreamers percieves everything differently.

•February 7, 2007 • Leave a Comment

Index

•February 7, 2007 • Leave a Comment

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-West Side Competition
Cederic Price 2000

-World Trade Center
Hans Hollein 1960

- Ground Zero
Forster & Partners 2002

- Ground Zero
Eisenman, Meier, Gwathmey, Holl 2002

-Metropolitan Life North Building
Harvey Wiley Corbett 1928

-Island Throws out Tentacles
Raymond Hood 1950

-New York Stock Exchange Tower
Donald Trump 1999

-The Continues Monument
Superstudio 1960

-Larkin Building
Edward Larkin 1925

-Tram Bridge
Santiago Calatrava 2001

-Hyperboloid structure
Ieoh Ming Pei 1956

-Geodesic Dome
Richard Buckminster Fuller 1962

-Residential Project for Harlem
Richard Buckminster Fuller 1965

-Central Park Pyramid
Hugh Ferriss 1934

-X-City
Wallace k. Harrison 1946

-Grand Hotel
Antonio Gaudi 1909

-Zoning Law Envelope
Hugh Ferriss 1916

-Walking Cities
Archigram, Ron Herron 1964

Presentation 20061118

•February 7, 2007 • Leave a Comment

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Imagined Manhattan.

•February 7, 2007 • Leave a Comment

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•February 7, 2007 • Leave a Comment

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•February 7, 2007 • Leave a Comment

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Imagined Architecture for Manhattan

•February 7, 2007 • Leave a Comment

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To build my NYC Dreamscape I chose these architectural proposals to be put within the world. Few other urban places in the world are as dense with architectural fantasies, some of these being meant for realization while others for imagination and dreams only.

New York City Dreamscape

•February 7, 2007 • Leave a Comment

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During my research on New York City I gradually built up a large 3D model of the city containing;

- Land / Boroughs / Borders

- Water / Lakes / Rivers

- Transportation / Roads / Subway / Airports / Boats

- Parks

- Buildings / Manhattan in 3D / Grid / Landmarks

- Imagined Architecture. 

_____Research______ Imagined Architecture

•February 7, 2007 • Leave a Comment

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•February 7, 2007 • Leave a Comment

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Ground Zero and West side,

Manhattan Skyscraper Research, Built/Canceled/Proposed

•February 7, 2007 • Leave a Comment

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•February 7, 2007 • Leave a Comment

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NYC research. History and demography

•February 7, 2007 • Leave a Comment

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In exploring different game engines we gave Unreal Tournament a chance. This is a screenshot from my first and only (so far) “unreal” environment. 

Dream and Desire.

•February 7, 2007 • Leave a Comment

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Lincoln Memorial Game logic

•February 7, 2007 • Leave a Comment

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This is what the program used (Quest3D) looks like behind the scenes. Every object, camera, renderer and all the rest is here connected to the right box for it to do what you want it to. 

Dream Simulation Storyboard

•February 7, 2007 • 2 Comments

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In order to present a believable simulation of a spatial dream a “game engine” where used. (Part of unit agenda) The three following images show a story board of a possible event in the interactive environment (game) where the transparency of the material changes depending on the player/dreamers movement. The Object becomes impossible to experience in conventional way.

Lincoln Memorial, Seen from the view of a fever dreamer.

•February 7, 2007 • Leave a Comment

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Lincoln Memorial, Seen from the view of a fever dreamer, At this early stage of the project  I did  a lot of visual experiments in trying to represent a spatial  experience in a fever dream. In this image the monument has been covered with a chaos of references dressing the monochrome structure in order to express the complex experience of an object in a dream.

Fredrik Hellberg

•February 5, 2007 • 1 Comment
 
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